The 5th Klagenfurt Game Jam is open to everyone who likes games and wants to create, test and talk about games. Starting on Friday the topic will be revealed to all participants at the same time and random groups will brainstorm games. Then, after the ideas are pitched, team will emerge around ideas and games are to be created. Finally, on Sunday, the projects are presented to a jury and a price for the most awesome project is awarded.
The game jam is not restricted to game designers or programmers, but is open to everyone who wants to build games. Each team is in desperate need for visual and audio artist, animation experts, web page writers, storytellers, testers, ...
A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields. [...] The term game jam is a composition of the words game and jam session
It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
You can come for the whole event, drop by for just a day, whatever you want. There is no admission fee, but we need your registration to make sure everything is just as you need it to let your creativity flow. Just bring along whatever you need to jam, ie. graphic tablet, audio samplers, your laptop, your computer, mouse, keyboard, game pad, ...
These are optional criteria your game can match if you want to. If two games end up with equal ranks after voting, the diversifiers make the difference.
We are happy to inform you that workshops and tutorials support the Game Jam 2018:
|23.03.||14:00-16:00||V.1.03||Introduction to C# and Skripting: What is C# and how to script in Unity; a brief overview of the syntax demonstrated by programming examples (Matthias Kostwein)|
|06.04.||14:00-16:00||E.2.69||Unity Workshop I: Introduction to the Basics of Unity; Where, how and what explained with project examples (Matthias Kostwein)|
|17.04.||18:00-22:00||E.1.05||RP Workshop: Pen and Paper Roleplaying Games. How Tabletop Gaming can be used for GameJams. (Matthias Kostwein)|
|.||Introduction to Phaser: What is Phaser, what is a game engine used for; Demonstration on the basis of code examples used within a small project. (Stefan Jost)|
|20.04.||14:00-16:00||E.2.37||Unity Workshop II: How to work with Unity; Implementing a small project in Unity. (Matthias Kostwein)|
|25.04.||18:00-20:00||E.1.42||Live programming: Developing a small game using Phaser. (Stefan Jost)|
Registration is possible throughout the whole event. The registration desk is on Friday. More information comming soon ...
|27.04.||14:15||HS 4||Invited talk: Fantastic games and how to draft them
Christoph Slamanig, Anexia
|27.04.||15:00||HS 4||Invited talk: Creating a vision that travels
Peter Mehlmann, Blue Byte
|27.04.||15:45||HS 4||Invited talk: Positive Gaming – the Austrian strategy
(Mag.) Gerhard Pölsterl - bupp.at
Office for Mediapedagogy and Federal Office for the Positive Assessment of Computer and Console Games, Federal Chancellery of Austria (Medien-Jugend-Info und Bundesstelle für die Positivprädikatisierung von Computer- und Konsolenspielen im Bundeskanzleramt Österreich)
|27.04.||17:00-20:00||HS 4||Game Jam Topic Announcement, Brainstorming, ...|