Join us on Discord!

Use the klujam Discord server to

get all the announcement
ask questions & get answers
and everybody else is there too

  Register at!

Connect to the Klagenfurt Game Jam at!

create an account
register your game
Until April 26, 4pm

  Join our streams!

We'll be streaming ...

on Twitch
on Facebook
on Youtube

What is a Game Jam?

The 7th Klagenfurt Game Jam is open to everyone who likes games and wants to create, test and talk about games. Starting on Friday the topic will be revealed to all participants at the same time. Then, after the ideas are pitched, team will be built around ideas and games are to be created. Finally, on Sunday, the projects are presented and can be played and tested. There is also a user voting to honor the best games in various categories where everybody can vote - so bring your friends and family ;) The game jam is not restricted to game designers or programmers, but is open to everyone who wants to build games. Each team is in desperate need for visual and audio artist, animation experts, web page writers, storytellers, testers, etc.

100% digital #klujam!

Due to the current situation developing around the spread of CoViD-19 we have decided to go fully digital with our game jam. Please join in and register! We'll update the program as soon as we got a good idea how to do it - it's the first time for us 😀

How so? We'll provide an online meeting for the topic announcement and the project pitching as well as for the presentation of games. Throughout the game jam we'll stream & code at the same time and we invite all of you to do the same! Using the Discord server we can stay in contact and have our coffee talks or the first morning beer together, just like in the good old times ☕


We encourage heavy use of our digital communication channels including our

How to participate?

If you plan on joining the fun, please use the registration form below (or the one on eventbrite) to let us know you're coming. We are looking forward to provide with a great game jam experience!

Video Archive




  • #QuarantineBeard
  • #OnlineMultiplayer
  • #HelpAFriend
  • #OpenEnd
  • #MinimalInput


  • All sorts of games are allowed, eg. video games, board games, card games, etc.
  • Your game must fit the topic.
  • You can work in a group (preferred) or alone.
  • You can use pre-existing code, like libraries or code samples.
  • You can use pre-existing art, like from OpenGameArt or FreeSound.
  • You can use external tools like Tiled or Spine 2D.
  • Do not re-skin an already existing game or prototype!
  • You must publish the source of your game, e.g. to GitHub.
  • Your art, sound, and music must be licensed under Creative Commons.
  • You must submit your game to the Jam page before the deadline so don't miss it.

Useful Resources

CC0 by Mathias Lux
Cookie Monster by Zenze


The 7th Klagenfurt Game Jam takes place online!

Day Time Location Program  
24.04. 16:00 Online Welcome & Topic Announcement Join us on Twitch, Facebook, or YouTube!
24.04. 17:00 Online Project Pitching Check Discord for pitching your idea in the Zoom Meeting
25.04. 10:00 Online Saturday Morning #klujam Stream on Twitch  
25.04. 13:00 Online Community Lunch: TelCo on Zoom, streamed via Twitch Check Discord for Zoom Meeting logins
25.04. 19:00 Online Late Night #klujam Stream on Twitch  
26.04. 10:00 Online Sunday Morning #klujam Stream on Twitch  
26.04. 16:00 Online Game Presentations Check Discord for showing your game in the Zoom Meeting

Impressions from previous Game Jams

The team of the game Cookies in the Sky posing for the team photo.
Music producer Peter Hafele conjuring up soundscapes for the games.
next song
The Cookie and Cloud team at work late at night, still extremely motivated.


Check out the top 3 games of the last GameJam:


Our Sponsors

Organization Team

(in alphabetical order)
  • Andreas Leibetseder
  • Armin Lippitz
  • Christoph Wedenig
  • Felix Schnitz
  • Martin Proprentner
  • Mathias Lux
  • Natascha Rauscher
  • Sabrina Kletz
  • Veit Frick

Game Jam Discord Channel

Supported by the Institute for Information Technology and the Faculty for Technical Sciences at Klagenfurt University, Austria.