Computer Games
The goal of this course is to introduce students to computer game production. This is not necessarily a technical
issue especially as game production involves mostly non-technical work like creative audio, 3D and visual design,
product management and planning, story boarding & writing, and testing.
The course has already taken place in previous years, so you might take a look at the old web page.
The lecture is given in German, but slides and homepage are written in English. For assignments you can choose
between German and English language.
Schedule & Topics
Topics are:
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Introduction & Market
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History
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Game Design & Game Projects
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Game Loop, Sprites & Sound
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Game Engines, Game Physics
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Implementation Tutorials
Schedule, marked entries are outside the regular schedule:
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Mo, 03.03.2014, 12-14, E.2.42: Introduction
slides (PDF, 488K)
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Mo, 10.03.2014, 12-14, E.2.42: Business of Games
slides (PDF, 2.7M)
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Mo, 17.03.2014 - canceled
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Mo, 24.03.2014 - canceled
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Mo, 31.03.2014 12-14, E.2.42: History of Games
slides (PDF, 1.4M)
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Mo, 07.04.2014 12-14, E.2.42: Game Design part 1
slides (PDF, 2.2M)
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Mo, 28.04.2014, E.2.42: Game Design part 2
slides (PDF, 899K)
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Mo, 05.05.2014, E.2.42: Game Loop
slides (PDF, 1.3M)
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Mo, 12.05.2014, E.2.42: Game Engines Examples
slides (PDF, 1.2M)
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Mo, 19.05.2014, 12-14, E.2.42: Physics & tools
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Mo, 26.05.2014, 12-14. E.2.42:
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Mo, 02.06.2014: canceled
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Mo, 16.06.2014, 12-14, E.2.42: Guest Talk: G. Napetschnig, Daedalic Entertainment
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Mo, 23.06.2014, 12-14, E.2.42: Student Presentations
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Mo, 30.06.2014, 12-14, E.2.42: Student Presentations
Assignments
You ultimate course assignment is to build a game (level) within groups of three. However, different training
milestones are added to create a manifold and holistic learning experience.
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Write a game concept
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Implement the game (level)
Grading
The final grade is based on the assignments and a final multiple choice test.