Tom Tucek's works

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My Works

Here you can find a selection of my academic works, such as theses and papers.
Games I made can be found on itch.io and some of my calligraphy can be found here.


Designing a Videogame Prototype for an In-Game Quantitative Survey Study
Testing Moral Competence and Enjoyment of Morally Complex Videogames

Master Thesis, Game Studies and Engineering

INTRA SPACE Agent
An Agent-Based Architecture for an Artistic Real-Time Installation

Bachelor Thesis, Computer Science

Gacha-Spiele
Glücksspielbewusstsein unter japanischen Studierenden

Bachelor Thesis, Japanese Studies, in German


The Magic of Moral Engagement in Videogames: Complexity, Challenge & Competence
Hanussek, Benjamin, and Tom Tucek. 2022. In The Magic of Games, Nikolaus Koenig, Natalie Denk (eds.).

One with the Avatar: Player Character Representation in Planescape: Torment
Tucek, Tom. 2022. In Play/Write Student Journal, Issue 2.

Tweaking Moral Complexity in Videogames? Optimising Player Experiences on Basis of Moral Competence
Hanussek, Benjamin, T. Reuscher, and Tom Tucek. 2021. In 14th International Conference on Game and Entertainment Technologies.

The Impermanence of Death in Videogames
Tucek, Tom. 2021. In Play/Write Student Journal, Issue 1: Death in Games.


Citizenship, as Portrayed in Death Stranding
Seminar Paper for the class Games and Citizenship

Rin'ne Tenshō
Seminar Paper for the class Mechanics of Identity

期末レポート:『フリクリ』
Seminar Paper for the class Anime Studies (アニメ学), in Japanese

期末レポート:日本人のギャンブル意識 -ガチャを通して-
Seminar Paper for the class Essay Writing (レポート作成), in Japanese