Kseniia Harshina
PhD researcher, University of Klagenfurt
Works on participatory, autobiographical game-making and migration; organizer and facilitator.
Make a small interactive story about migration, identity, and belonging.💛🌍
Everyone carries stories that are hard to tell in words. Games let us explore those stories safely: through play, imagination, and creativity. This workshop invites you to tell a story that feels meaningful to you, at your own pace and comfort level.
English Poster
پوستر رویداد به فارسی
الملصق العربي
Постер українською
पोस्टर (हिन्दी)
Veranstaltungsplakat auf Deutsch
This event brings together people with different life experiences, cultures, languages, genders, and ways of expressing themselves. Everyone deserves to feel safe and respected. We will not tolerate discrimination, harassment, or harm of any kind. If this occurs, we may ask someone to leave to ensure a safe environment for everyone.
Send us a short message. We’ll reply and guide you through the next steps.
📧 Email: tell.your.story.jam@gmail.com
You can write in English, German, Ukrainian, Arabic, or Farsi.
Privacy: We only use registration info to organize this event. If you also consent to take part in the research, any research data is stored separately, anonymized, and retained per university policy.
Tea/coffee, name badges, quick setup.
Twine & paper prototyping basics.
Mentors on call for feedback.
Vegan/veg options.
Mentor support & playtesting.
Share only what feels okay for you.
We’ll adapt timing to the group’s needs.
No worries, you can still take part online! 💻
If you'd like to tell your story or share a small game inspired by migration experiences, you can join us remotely and upload your project to our Itch.io page.
🕹️ Any kind of game, analog, digital, is welcome!
🗓️ Submit your game before: November 30
Games can express emotions that words sometimes can’t. When people create games about their own experiences, they find new ways to reflect, connect, and be seen on their own terms.
We believe that people with lived experience should shape how their stories are told.
We use a format called a game jam - a short, creative workshop - to support people in making small autobiographical games. These can be fictional, metaphorical, or based on real memories.
Our project follows the belief that co-creation is more powerful than representation. Research on autobiographical game-making shows that participatory storytelling can support empowerment and community, rather than observation alone (Danilovic et al., 2024).
A few small narrative works that explore migration, memory, and belonging - from autobiographical testimony to metaphorical, healing-focused play.
No. We’ll show Twine (no code) and support paper prototypes. You can pick what feels best. Getting started with Twine
You can still participate by joining our itch.io page!
Multilingual facilitators will be available; Key info will be available in English, German, Farsi, Arabic, and Ukrainian, and we’ll do our best with other languages.
Yes. We recommend staying for the start (onboarding) if you can, but it’s okay to arrive later or leave early.
You decide what you share. Your game can be personal, fictionalized, symbolic, or completely metaphorical — whatever feels safest for you.
You never have to share your game with others or publish it online if you don’t want to.
Yes, please mention it in the registration form so we can plan space and materials.
Yes, through the MORE programme. Eligible applicants can attend courses with no tuition, library access, and the option to take exams. Learn more or apply via more-initiative@aau.at and the University page
No prior experience needed. The jam is beginner-friendly.
Our event builds on inclusive jam practices and research showing that creative, participant-led game-making can support reflection, agency, and community.
Links: paper (2024) · inclusive jam practices